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Paul Kruszewski, President of WRNCH, presents the "Democratizing Computer Vision Development: Lessons from the Video Game Industry" tutorial at the May 2016 Embedded Vision Summit.

Computer vision offers great promise: algorithms are maturing rapidly and processing power continues to grow by leaps and bounds. But today’s approach to computer vision software development – hiring a team of computer vision PhDs to hack OpenCV – is not scalable and represents a major bottleneck to mass deployment of vision-enabled products. The video game industry faced similar challenges in the early 2000s, when it became impractical for game developers to write an entire game engine from scratch.

Today, small teams of independent game developers leverage commercial game engines like Unity to build complex video games that only five years ago would have required a 100+ person team. In this talk, based on experience in the game industry, Kruszewski predicts how computer vision software development will evolve to enable creation of thousands of new vision-enabled products. He also shares ways that managers and entrepreneurs can avoid the most serious pitfalls of vision software development today.

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May 18 - 21, Santa Clara, California

The preeminent event for practical, deployable computer vision and visual AI, for product creators who want to bring visual intelligence to products.

Here you’ll find a wealth of practical technical insights and expert advice to help you bring AI and visual intelligence into your products without flying blind.

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1646 North California Blvd.,
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Walnut Creek, CA 94596 USA

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Phone: +1 (925) 954-1411
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