Augmented Reality Functions

“Creating Smarter, More Interactive Apps and Systems with Computer Vision,” a Presentation from the Embedded Vision Alliance
Thanks to improvements in processors, image sensors, and algorithms, more and more of our devices now — for the first time — are gaining the ability to see and understand the world around them. In this talk from the June 2015 Augmented World Expo, Jeff Bier (Founder of the Embedded Vision Alliance) highlights the opportunities
Vision in Wearable Devices: Enhanced and Expanded Application and Function Choices
A version of this article was originally published at EE Times' Embedded.com Design Line. It is reprinted here with the permission of EE Times. Thanks to the emergence of increasingly capable and cost-effective processors, image sensors, memories and other semiconductor devices, along with robust algorithms, it's now practical to incorporate computer vision into a wide

Practical Computer Vision Enables Digital Signage with Audience Perception
This article was originally published at Information Display Magazine. It is reprinted here with the permission of the Society of Information Display. Signs that see and understand the actions and characteristics of individuals in front of them can deliver numerous benefits to advertisers and viewers alike. Such capabilities were once only practical in research labs

“How to Make the World More Interactive: Augmented Reality as the Interface Between Wearable Tech and the Internet of Things,” a Presentation from AugmentedReality.org
Ori Inbar, co-founder and CEO of AugmentedReality.org, presents the "How to Make the World More Interactive: Augmented Reality as the Interface Between Wearable Tech and the Internet of Things" tutorial at the May 2014 Embedded Vision Summit. In this talk, Inbar explains how augmented reality, which relies heavily on embedded vision, is transitioning from a

May 2014 Embedded Vision Summit Technical Presentation: “Evolving Algorithmic Requirements for Recognition and Classification in Augmented Reality,” Simon Morris, CogniVue
Simon Morris, CEO of CogniVue, presents the "Evolving Algorithmic Requirements for Recognition and Classification in Augmented Reality" tutorial at the May 2014 Embedded Vision Summit. Augmented reality (AR) applications are based on accurately computing a camera's 6 degrees of freedom (6DOF) position in 3-dimensional space, also known as its "pose". In vision-based approaches to AR,

Augmented Reality: A Compelling Mobile Embedded Vision Opportunity
This article was originally published at Electronic Engineering Journal. It is reprinted here with the permission of TechFocus Media. Although augmented reality was first proposed and crudely demonstrated nearly fifty years ago, its implementation was until recently only possible on bulky and expensive computers. Nowadays, however, the fast, low power and cost-effective processors and high

September 2013 Qualcomm UPLINQ Conference Presentation: “Accelerating Computer Vision Applications with the Hexagon DSP,” Eric Gregori, BDTI
Eric Gregori, Senior Software Engineer at BDTI, presents the "Accelerating Computer Vision Applications with the Hexagon DSP" tutorial at the September 2013 Qualcomm UPLINQ Conference. Smartphones, tablets and embedded systems increasingly use sophisticated vision algorithms to deliver capabilities like augmented reality and gesture user interfaces. Since vision algorithms are computationally demanding, a key challenge when

October 2013 Embedded Vision Alliance Member Meeting Keynote: “Augmented Reality Opportunities and Challenges: From Novelty to Productivity,” Ori Inbar, AugmentedReality.org
Ori Inbar, Founder and CEO of AugmentedReality.org, delivers the keynote, "Augmented Reality Opportunities and Challenges: From Novelty to Productivity," at the October 2013 Embedded Vision Alliance Member Meeting. In this presentation, Ori explains how augmented reality (which relies heavily on embedded vision) is transitioning from a bleeding-edge technology embraced mainly by enthusiasts to a mainstream

Augmented Reality: Another Future-Forecasting Video For You To See
Back in early April, I shared with you the futuristic concept video that accompanied the public unveiling of Google's Glass augmented reality system. I'll have more to say about Google Glass in the near future, as it received notable technology showcase at the recent Google I/O developer conference. For now, however, I thought I'd share

Google’s Project Glass(es): A Further Loss Of Privacy With A Touch Of Class
Remember Google's augmented reality glasses, the rumors of which I mentioned back in late February? Well, they're real, as it turns out, at least in prototype form. They're under development by the same 'Google X Lab' that is working on the company's autonomous automobile…and it's not April 1st, so I'm not fooling (although that's not

Augmented Reality: EE Times’ Coverage At MWC
Thanks to the increasing prevalence of live blogs, video streams and the like, it's becoming increasingly feasible to cover a conference without even attending it, thanks to the remaining poor sods who still muster the enthusiasm to travel there. You'll note, for example, that I generated a lot of content in spite of not shuttling

Augmented-Reality Glasses: Will Google Bring Them To The Masses?
I've been following with no shortage of interest the recent rumors that Google's developing glasses with built-in augmented reality displays. Initial reports came out last December, and were followed by more (supposed) information earlier this month (including the claim that they look like Oakley's Thump line, shown in the above image). And apparently, they're controlled

Augmented Reality: A David Pogue-Authored Summary
I hope that those of you who took last week off for the holidays had an enjoyable vacation! I worked part-time, but only part-time, and focused a decent chunk of off-hours attention (when I wasn't catching up on my accumulated sleep deficit, that is) working my way through an enormous pile of to-be-read books and

A Microsoft Research Mashup: Kinect + Augmented Reality = A Holodeck Mockup
I've often heard it claimed that Microsoft's Research Labs is the only remaining substantial-sized industry R&D arm, subsequent to the demise of Bell Labs and the downsizing of folks like Xerox PARC. While I don't have any particular interest in confirming or refuting the claim, what I will say with confidence is that the multi-site,

Augmented Reality: Applications Strive For Meaningful Applicability
As you may recall, I devoted the week-ago news writeup to the topic of augmented reality. How appropriate it seemed, therefore, to open up yesterday's USA Today and find the every-Monday Digital Traveler column focused on the topic of AR this week. The writeup headline, however, foreshadows the lukewarm critique that follows it; 'Augmented reality

Augmented Reality: Qualcomm’s SDK Update Tells An Intriguing Silicon- And Software-Agnostic Story
My first exposure to augmented reality (aside from occasional demos at past SIGGRAPHs), or so I thought until earlier this morning, was when I tried out a Nintendo 3DS portable gaming console a few months back in advance of tearing it down (along with iFixit's Kyle Wiens) in front of a live crowd at the