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Gesture Recognition–First Step Toward 3D UIs?

by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users

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Kinect Built Into the PC: Prototypes Suggest Inevitability

Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for

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Kinect for Windows’ “Close Mode”: Firmware Seemingly Carries The Full Load

Two weeks ago, when I first wrote about Microsoft's upcoming Kinect for Windows, I wondered how substantially it'd differ from the Xbox 360-intended model, and whether the changes would reflect evolution in software, hardware or both. Shortly-thereafter coverage in Wired indicated: The Kinect for Windows unit also offers a modified USB connector and better protection

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Camera Cognition: Finally, True Facial Recognition

Every time I discuss the topics of "facial recognition" and "digital cameras" in the same breath, Jeff Bier validly corrects me. That's because while cameras nowadays commonly do facial detection, i.e. identifying people in a scene and adjusting exposure, focus and other settings to optimize their digital image reproduction, they don't identify specific individuals… …until

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Eye-Tracking Technology: A Tobii Demonstration and Freescale’s Aspiration

In recent weeks, I've discussed Tobii's eye-tracking technology several times, both for its ability to monitor driver attention in vehicles, and to control next-generation operating systems' graphical user interfaces. As I mentioned last week, Tobii demonstrated its Gaze software for Windows 8 at the Consumer Electronics Show, and Engadget got a chance to take it

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A Living Room (Embedded) Vision: Samsung Brings Image Sensors To The Television

The persistent rumors of an impending Apple-branded television (likely integrating, among other things, the functionality of today's standalone Apple TV STB) seemingly has other consumer electronics manufacturers motivated to get out in front of the folks at One Infinite Loop, judging from the news coming out of Las Vegas. Although Logitech's Google TV experiment wasn't

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Microsoft Kinect’s Increasingly Upbeat Fate: Sales, Hardware And Software Updates

Steve Ballmer's CES-officially-opening keynote is under way as I type this, but thanks to the liveblogs of folks such as Engadget and The Verge (not to mention the Microsoft-served live video stream), I'm able to keep up even though I'm not in attendance in Las Vegas. One tidbit that I just saw is particularly relevant

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Intel’s Ultrabook Gesture Interface Cues: For EVA Followers, They’re Old News

It's probably not surprising to any close follower of technology that the Ultrabook form factor snagged center stage at Intel's press briefing earlier today. Taking a page from Apple's MacBook Air, which is based on Intel CPUs, and hoping to steal the thunder from Apple and others' tablets, most of which are not currently based

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Apple’s iOS: Embedded Vision Developments

Back in late October, I mentioned a number of filed-and-granted Apple patents related to embedded vision. Following in the footsteps of Google and Nokia            , the company has registered patent protection for a facial recognition-based system login scheme (at least according to 9to5Mac, Cult of Mac, Engadget, MacRumors, The Unofficial Apple Weblog, and VentureBeat). Next

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