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Implementing Vision Capabilities in Embedded Systems

by Jeff Bier Founder and President, BDTI September 29, 2011 This paper was originally published at the 2011 Embedded Systems Conference Boston. Abstract—With the emergence of increasingly capable processors, it’s becoming practical to incorporate computer vision capabilities into a wide range of embedded systems, enabling them to analyze their environments via video inputs. Products like […]

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Introduction To Computer Vision Using OpenCV (Video)

By Eric Gregori Senior Software Engineer and Embedded Vision Specialist BDTI This video training session covers some of the algorithms available in OpenCV, and is intended for programmers and non-programmers alike. You can download (and install) the BDTI OpenCV Executable Demo Package here and follow along. The examples run on various Windows operating systems and

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Introduction To Computer Vision Using OpenCV (Software Demo)

The BDTI OpenCV Executable Demo Package is an easy-to-use tool which allows anyone with a Windows computer and a web camera to experiment with some of the algorithms in OpenCV v2.3. After downloading the installer zip file, double-click on the zip file to uncompress its contents, then double-click on the… Introduction To Computer Vision Using

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Introduction To Computer Vision Using OpenCV (Article)

By Eric Gregori Senior Software Engineer and Embedded Vision Specialist BDTI The name OpenCV has become synonymous with computer vision, but what is OpenCV? OpenCV is a collection of software algorithms put together in a library to be used by industry and academia for computer vision applications and research (Figure 1). OpenCV started at Intel

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KinectAtPlay

Microsoft’s Kinect: Startup Investments And PC Enhancements

After having recently shown us some visionary beyond-game-console applications for the Kinect gesture interface peripheral, Microsoft appears to be ready to "put its money where its mouth is." As first (at least in my RSS feed suite) reported by VentureBeat, the company has partnered with an investment firm called TechStars (which, per its website, "provides

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Productivity Future Vision: Microsoft’s Forecasts For Future Embedded Imaging Implementations

Last Thursday, I shared a concept video from Microsoft that showcased a number of under-development and beyond-gaming implementations of the company's Kinect stereo vision peripheral. Today, I'll pass along a bigger-picture visionary clip from Microsoft, which you can find above. Unlike John Gruber, I don't particularly think that vision videos are a waste of corporate

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Microsoft Kinect SDK Updated, Visionary Video Published, Commercial Release Scheduled (And Competitor Unveiled)

In a "treat, not trick" move appropriate for the day (Halloween) in which it occurred, Microsoft officially announced on October 31 that (as had already been suspected) it is planning to release a commercial version of the Kinect SDK early next year. As I mentioned in earlier coverage, the current "beta" tag translates into a

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Pantech

The Gesture-Augmented Cellphone: Pantech Gives EyeSight’s Technology An Implementation Home

When it rains, it pours. That's the thought I keep having of late, as announcement after announcement validates the burgeoning trend of using cameraphones' image sensors for gesture interface purposes. One week ago, for example, I mentioned the Windows Phone-based version of Kinectimals. Later that same day, I pointed out some patents (both applied for

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A Microsoft Research Mashup: Kinect + Augmented Reality = A Holodeck Mockup

I've often heard it claimed that Microsoft's Research Labs is the only remaining substantial-sized industry R&D arm, subsequent to the demise of Bell Labs and the downsizing of folks like Xerox PARC. While I don't have any particular interest in confirming or refuting the claim, what I will say with confidence is that the multi-site,

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