Gesture Control

TIGestureFigure2

Gesture Recognition–First Step Toward 3D UIs?

by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users

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Kinect Built Into the PC: Prototypes Suggest Inevitability

Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for

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CloseMode

Kinect for Windows’ “Close Mode”: Firmware Seemingly Carries The Full Load

Two weeks ago, when I first wrote about Microsoft's upcoming Kinect for Windows, I wondered how substantially it'd differ from the Xbox 360-intended model, and whether the changes would reflect evolution in software, hardware or both. Shortly-thereafter coverage in Wired indicated: The Kinect for Windows unit also offers a modified USB connector and better protection

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A Living Room (Embedded) Vision: Samsung Brings Image Sensors To The Television

The persistent rumors of an impending Apple-branded television (likely integrating, among other things, the functionality of today's standalone Apple TV STB) seemingly has other consumer electronics manufacturers motivated to get out in front of the folks at One Infinite Loop, judging from the news coming out of Las Vegas. Although Logitech's Google TV experiment wasn't

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KinectPlusCabling

Microsoft Kinect’s Increasingly Upbeat Fate: Sales, Hardware And Software Updates

Steve Ballmer's CES-officially-opening keynote is under way as I type this, but thanks to the liveblogs of folks such as Engadget and The Verge (not to mention the Microsoft-served live video stream), I'm able to keep up even though I'm not in attendance in Las Vegas. One tidbit that I just saw is particularly relevant

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intel-ultrabooks

Intel’s Ultrabook Gesture Interface Cues: For EVA Followers, They’re Old News

It's probably not surprising to any close follower of technology that the Ultrabook form factor snagged center stage at Intel's press briefing earlier today. Taking a page from Apple's MacBook Air, which is based on Intel CPUs, and hoping to steal the thunder from Apple and others' tablets, most of which are not currently based

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Recent Investments: eyeSight Raises $4.2 Million From CEVA, Mitsui

Speaking of financial transactions involving recently discussed companies staffed by Israeli founders, eyeSight Mobile Technologies (who I mentioned earlier this month as being the technology basis for Pantech's latest gesture interface-capable camera phones) just a few days ago received a notable Series B incremental investment from a fellow Israeli firm, CEVA, as well as from

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KinectAtPlay

Microsoft’s Kinect: Startup Investments And PC Enhancements

After having recently shown us some visionary beyond-game-console applications for the Kinect gesture interface peripheral, Microsoft appears to be ready to "put its money where its mouth is." As first (at least in my RSS feed suite) reported by VentureBeat, the company has partnered with an investment firm called TechStars (which, per its website, "provides

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Productivity Future Vision: Microsoft’s Forecasts For Future Embedded Imaging Implementations

Last Thursday, I shared a concept video from Microsoft that showcased a number of under-development and beyond-gaming implementations of the company's Kinect stereo vision peripheral. Today, I'll pass along a bigger-picture visionary clip from Microsoft, which you can find above. Unlike John Gruber, I don't particularly think that vision videos are a waste of corporate

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