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Gesture Control

Embedded Vision In The News: Various Week-Ending Views

Ordinarily, my daily news writeups focus rifle-like on a single-subject theme, but I've collected a diversity of smaller tidbits in recent weeks. And so, for today I thought I'd choose a more shotgun-like approach to delivering information to you. Back in mid-January, I told you how Samsung was leveraging image sensors (and microphones) built into […]

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Vision-Based Gesture Recognition: An Ideal Human Interface for Industrial Control Applications

By Brian Dipert Editor-In-Chief Embedded Vision Alliance Senior Analyst BDTI This article was originally published in Digi-Key's Microcontroller TechZone. An excerpt of it is reprinted here with the permission of Digi-Key. Embedded vision, the evolution and extrapolation of computer-based vision systems that process and interpret meaning from still and video images, is poised to be

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KinectPlusCabling

Kinect For Windows: Now Shipping (Along With “Gold” Software), Plus Developer Demos

As I previously reported in early January, Microsoft's Kinect for Windows hardware began showing up in various retail channels on February 1, right on schedule. A month back, when I first checked Amazon's website, it was showing a several-week lead time, but the product is now reportedly in stock and ready for immediate shipment. And

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TIGestureFigure2

Gesture Recognition–First Step Toward 3D UIs?

by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users

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Kinect Built Into the PC: Prototypes Suggest Inevitability

Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for

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CloseMode

Kinect for Windows’ “Close Mode”: Firmware Seemingly Carries The Full Load

Two weeks ago, when I first wrote about Microsoft's upcoming Kinect for Windows, I wondered how substantially it'd differ from the Xbox 360-intended model, and whether the changes would reflect evolution in software, hardware or both. Shortly-thereafter coverage in Wired indicated: The Kinect for Windows unit also offers a modified USB connector and better protection

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A Living Room (Embedded) Vision: Samsung Brings Image Sensors To The Television

The persistent rumors of an impending Apple-branded television (likely integrating, among other things, the functionality of today's standalone Apple TV STB) seemingly has other consumer electronics manufacturers motivated to get out in front of the folks at One Infinite Loop, judging from the news coming out of Las Vegas. Although Logitech's Google TV experiment wasn't

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KinectPlusCabling

Microsoft Kinect’s Increasingly Upbeat Fate: Sales, Hardware And Software Updates

Steve Ballmer's CES-officially-opening keynote is under way as I type this, but thanks to the liveblogs of folks such as Engadget and The Verge (not to mention the Microsoft-served live video stream), I'm able to keep up even though I'm not in attendance in Las Vegas. One tidbit that I just saw is particularly relevant

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