Brian Dipert

October 2013 Embedded Vision Summit Technical Presentation: “Vision-Based Gesture User Interfaces,” Francis MacDougall, Qualcomm

Francis MacDougall, Senior Director of Technology at Qualcomm, presents the "Vision-Based Gesture User Interfaces" tutorial within the "Vision Applications" technical session at the October 2013 Embedded Vision Summit East. MacDougall explains how gestures fit into the spectrum of advanced user interface options, compares and contrasts the various 2-D and 3-D technologies (vision and other) available […]

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April 2013 Embedded Vision Summit Technical Presentation: “Heterogeneous Mobile Processing Platforms for Computer Vision Applications,” Ning Bi, Qualcomm

Ning Bi, Senior Director of Technology in the Computer Vision System team at Qualcomm Technologies, presents the “Heterogeneous Mobile Processing Platforms for Computer Vision Applications” tutorial within the “Developing Vision Software, Accelerators and Systems” technical session at the April 2013 Embedded Vision Summit. For more information about Qualcomm, please send the company an email or

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SoftKinetic

SoftKinetic To Bring Gesture Recognition Technology To Video Games On PlayStation 4

Industry Standard 3D Gesture Recognition iisu Middleware Available to Game Developers. BRUSSELS, November 18, 2013 – SoftKinetic®, the world’s leading provider of 3D vision and gesture recognition solutions, today announced it brings iisu® body tracking middleware to Just Dance® 2014 for PlayStation® 4 (PS4™), the popular dance game franchise from Ubisoft®, the leading publisher and

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Visual Intelligence Gives Robotic Systems Spatial Sense

This article is an expanded version of one originally published at EE Times' Embedded.com Design Line. It is reprinted here with the permission of EE Times. In order for robots to meaningfully interact with objects around them as well as move about their environments, they must be able to see and discern their surroundings. Cost-effective

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EVA180x100

Embedded Vision Insights: November 12, 2013 Edition

In this edition of Embedded Vision Insights: New Embedded Vision Alliance Website Content Augmented Reality Opportunities and Challenges Video Surveillance Camera and Analytics Trends Embedded Vision Community Conversations Embedded Vision in the News LETTER FROM THE EDITOR Dear Colleague, In the late October edition of Embedded Vision Insights, I wrote, "Additional content from the Embedded

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Kinect 2.0 for the Xbox One: Here It Comes (In Less Than Two Weeks)

Back in July, I mentioned that the upcoming "Kinect 2.0" peripheral for the next-generation Xbox One would implementation-transition from the structured light technology used in its first-generation Kinect precursor to a time-of-flight approach. One thing I didn't explicitly note back then was that unlike with the Xbox 360, for which Kinect 1.0 was an optional

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Research Note: Video Moving into the Perimeter Security Segment

Video surveillance cameras and analytics continue to be pushed out toward the perimeter at a high rate and are becoming an integral part of electronic perimeter security solutions.  According to a recent report published by IHS (NYSE:IHS), the global market for intelligent devices in perimeter security applications is forecast to top $200 million in 2013.

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October 2013 Embedded Vision Summit Technical Presentation: “Better Image Understanding Through Better Sensor Understanding,” Michael Tusch, Apical

Michael Tusch, Founder and CEO of Apical Imaging, presents the "Better Image Understanding Through Better Sensor Understanding" tutorial within the "Front-End Image Processing for Vision Applications" technical session at the October 2013 Embedded Vision Summit East. One of the main barriers to widespread use of embedded vision is its reliability. For example, systems which detect

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