Gesture Control

movi-kanti-revo

Gesture-Enabled User Interfaces: Soon To Be Mainstream On Smartphones And Tablets?

Back in late September, I told you about Movi.Kanti.Revo, a client-side-rendered, HTML5- and web browser-based, and gesture interface-implemented application co-developed by Cirque du Soleil and Google. For the moment, at least, Movi.Kanti.Revo is only supported on conventional computers (along with a limited set of browsers, at that). However, the following portion of a recent writeup […]

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4212

Kinect For Windows Advancements: 3-D Modeling And JavaScript Projects

As I've discussed in a number of past news writeups, Microsoft has now broadened its vision for the Kinect 3-D camera (and microphone array) system beyond its Xbox 360 game console origins to also encompass computer interfaces, thereby formalizing a relationship that existed from Kinect's earliest days courtesy of the hacker community. PC-optimized hardware began

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BayAreaSID

The Society For Information Display Showcases Gesture Interfaces

If you're located in or near Silicon Valley (or aren't, but have access to a computer), are interested in gesture-based user interfaces, and don't have any plans for tomorrow evening, this post is for you. The Bay Area SID (Society for Information Display) chapter sponsors monthly technical seminars on various display-related topics, for SID members

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Microsoft’s Kinect for Windows SDK: More Notable Updates (Plus Expanded Hardware Availability) for Today

This morning, Microsoft unveiled the latest iteration in what has become a series of runtime and SDK updates for its Kinect for Windows peripheral. Enhanced access to the device's various sensors' data, perhaps at least in part addressing the issues that Gary Bradski raised in his recent keynote, encompasses the following improvements: Data from the

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September 2012 Embedded Vision Summit Presentation: “Introduction to Embedded Vision,” Jeff Bier, Embedded Vision Alliance

Jeff Bier, Founder of the Embedded Vision Alliance and co-founder and president of BDTI, presents the day-opening "Introduction to Embedded Vision" tutorial at the September 2012 Embedded Vision Summit. Topics discussed by Bier in his presentation include a technology overview, application examples, hardware, software and development tool trends, and an overview of the Embedded Vision

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September 2012 Embedded Vision Summit Afternoon Keynote: Gary Bradski, OpenCV Foundation

Gary Bradski presents the afternoon keynote at the September 2012 Embedded Vision Summit. Bradski is President and CEO of the OpenCV Foundation and Founder and Chief Technical Officer of Industrial Perception Inc. The "father of OpenCV" (the Open Source Computer Vision Library), Bradski has been the director of its development for more than 14 years,

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The Cyber-Circus: A Google-Powered Gesture Interface Showcase

Earlier this year, during a keynote at the Google I/O developer conference, company representatives demonstrated an under-development HTML5- and CSS-based web application called Movi.Kanti.Revo, co-developed with Cirque du Soleil. As of a week ago, it's now available for you to try out for yourself. And notably for an embedded vision audience, it's gesture-based via the

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The Gesture Interface: Its Near-Quarter-Century Old Potential Birthplace

Not to take anything away from Nintendo, who created a game console user interface mainstream breakthrough with the Wii Remote, but the company's products to at least some degree stood on the shoulders of forebears. As evidence, check out the above video, which The Verge published earlier this month. The system is called Frox, and

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“Kinect” With NASA’s Latest Mission: A Mars Rover Landing Simulation

On Sunday evening (just a half hour beyond 4 days away, as I type this, in fact), NASA's latest Mars rover, the Mars Science Laboratory (MSL, aka "Curiosity"), will hopefully navigate to a successful landing on the Red Planet (PDF). The 11-minute video above, brought to you by the JPLnews YouTube channel, depicts key events

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LeapMotion

Leap Motion: Garnering Software Developer Devotion

Back in late May, I introduced you to Leap Motion, the hardware developer of an upcoming gesture interface peripheral for computers (and perhaps, in the future, other devices). At the time, I mentioned: The company is hoping to create a vibrant third-party software ecosystem for its hardware, and is currently accepting developer applications. Lest there

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