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Gesture Control

September 2012 Embedded Vision Summit Afternoon Keynote: Gary Bradski, OpenCV Foundation

Gary Bradski presents the afternoon keynote at the September 2012 Embedded Vision Summit. Bradski is President and CEO of the OpenCV Foundation and Founder and Chief Technical Officer of Industrial Perception Inc. The "father of OpenCV" (the Open Source Computer Vision Library), Bradski has been the director of its development for more than 14 years, […]

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The Cyber-Circus: A Google-Powered Gesture Interface Showcase

Earlier this year, during a keynote at the Google I/O developer conference, company representatives demonstrated an under-development HTML5- and CSS-based web application called Movi.Kanti.Revo, co-developed with Cirque du Soleil. As of a week ago, it's now available for you to try out for yourself. And notably for an embedded vision audience, it's gesture-based via the

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The Gesture Interface: Its Near-Quarter-Century Old Potential Birthplace

Not to take anything away from Nintendo, who created a game console user interface mainstream breakthrough with the Wii Remote, but the company's products to at least some degree stood on the shoulders of forebears. As evidence, check out the above video, which The Verge published earlier this month. The system is called Frox, and

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“Kinect” With NASA’s Latest Mission: A Mars Rover Landing Simulation

On Sunday evening (just a half hour beyond 4 days away, as I type this, in fact), NASA's latest Mars rover, the Mars Science Laboratory (MSL, aka "Curiosity"), will hopefully navigate to a successful landing on the Red Planet (PDF). The 11-minute video above, brought to you by the JPLnews YouTube channel, depicts key events

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LeapMotion

Leap Motion: Garnering Software Developer Devotion

Back in late May, I introduced you to Leap Motion, the hardware developer of an upcoming gesture interface peripheral for computers (and perhaps, in the future, other devices). At the time, I mentioned: The company is hoping to create a vibrant third-party software ecosystem for its hardware, and is currently accepting developer applications. Lest there

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First-motion-controlled_1

Samsung’s Smart TVs: Here Come The Gesture Interface APIs

Remember those camera-inclusive televisions unveiled by Samsung at January's CES, which have caused no shortage of controversy, along with at least one humorous (albeit arguably sexist) commercial? Well, Samsung's just released v3.5 of their associated SDK for third-party developers, which supports (among other things) not only Samsung's proprietary IDE but also the Eclipse IDE and

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GestureInterfaceDrones

Quadrotors And Other Drones: Gesture Interfaces Send Them Off And Bring Them Home

The July issue of Wired Magazine, which I received in the mail just the other day, contains an excellent cover story which I commend to your attention. Entitled "How I Accidentally Kickstarted the Domestic Drone Boom," it's written by publication Editor-in-Chief Chris Anderson and discusses (in Anderson's usual humble fashion…ahem…) the flourishing interest in autonomous

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CEVAeyeSight

CEVA And eyeSight: A Silicon-Plus-Software Gesture Interface Combination Done Right

Back in late November, I reported that gesture interface middleware developer eyeSight had received a notable funding injection from processor core provider CEVA. More recently, you learned that the companies are co-presenting at an upcoming webcast…which is tomorrow, in fact, so don't forget to register and attend! The two are obviously quite tight. So it

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The Next-Generation Microsoft Kinect: Inching Ever Closer To Perfect?

Last November, rumors began circulating in cyberspace regarding the next-generation Microsoft Kinect peripheral…that it would be, for example, accurate enough to read the lips of people sitting in front of it, along with delivering improved motion tracking and voice recognition (the latter by virtue of the camera peripheral's integrated microphone array), and being "able to

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Samsung’s Galaxy S III: A Smartphone That Takes Embedded Vision Seriously

Back in early May, I dedicated a news writeup to Samsung's just-announced and latest-generation Galaxy S III smartphone, by virtue of its abundance of embedded vision talents. Since it's based on the Android v4 O/S, it automatically supports Google's facial recognition unlock scheme (which Samsung has augmented by requiring you to not only stare into

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Here you’ll find a wealth of practical technical insights and expert advice to help you bring AI and visual intelligence into your products without flying blind.

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