How to Enhance 3D Gaussian Reconstruction Quality for Simulation
This article was originally published at NVIDIA’s website. It is reprinted here with the permission of NVIDIA. Building truly photorealistic 3D environments for simulation is challenging. Even with advanced neural reconstruction methods such as 3D Gaussian Splatting (3DGS) and 3D Gaussian with Unscented Transform (3DGUT), rendered views can still contain artifacts such as blurriness, holes, or […]
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