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Gesture Control

Gesture Control Functions

October 2013 Embedded Vision Summit Technical Presentation: “Using FPGAs to Accelerate 3D Vision Processing: A System Developer’s View,” Ken Lee, VanGogh Imaging

Ken Lee, CEO of VanGogh Imaging, presents the "Using FPGAs to Accelerate 3D Vision Processing: A System Developer's View" tutorial within the "Implementing Vision Systems" technical session at the October 2013 Embedded Vision Summit East. Embedded vision system designers must consider many factors in choosing a processor. This is especially true for 3D vision systems,

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“High Speed Vision and Its Applications,” a Presentation from Professor Masatoshi Ishikawa

Professor Masatoshi Ishikawa of Tokyo University delivers the keynote presentation, "High Speed Vision and Its Applications — Sensor Fusion, Dynamic Image Control, Vision Architecture, and Meta-Perception," at the July 2013 Embedded Vision Alliance Member Meeting. High speed vision processing and various applications based on it are expected to become increasingly common due to continued improvement

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Figure4

Embedded Vision on Mobile Devices: Opportunities and Challenges

by Tom Wilson CogniVue Brian Dipert Embedded Vision Alliance This article was originally published at Electronic Engineering Journal. It is reprinted here with the permission of TechFocus Media. Courtesy of service provider subsidies coupled with high shipment volumes, relatively inexpensive smartphones and tablets supply formidable processing capabilities: multi-core GHz-plus CPUs and graphics processors, on-chip DSPs

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xbox-one-kinect-hal-640x353

Microsoft Kinect For Windows 2.0: Developer Registration Is A “Go”

For those of you who haven't already heard, Microsoft unveiled its next-generation Xbox One game console in late May, containing a bundled next-generation "Kinect 2.0" peripheral. Whereas the first-generation Kinect employs a structured light approach to 3-D sensing, "Kinect 2.0" leverages a time-of-flight technique courtesy of Microsoft's 2010 acquisition of Canesta. The included image sensor

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Gesture Interfaces: Wi-Fi Waves For Diverse Spaces

A bit more than a year ago, I published a news writeup that covered an alternative (i.e. non-vision-based) gesture interface derived from the partnership work of Microsoft Research and the University of Washington. I wrote: SoundWave [is] a proof-of-concept system that leverages a computer's microphone and speaker combo to implement rudimentary gesture control. Doppler shifts,

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April 2013 Embedded Vision Summit Technical Presentation: “Why 3D Sensors Are a Game-Changer for Embedded Vision,” Gershom Kutliroff, Omek Interactive

Gershom Kutliroff, CTO and co-founder of Omek Interactive, presents the “Why 3D Sensors Are a Game-Changer for Embedded Vision” tutorial within the “Image Sensors and Front-End Image Processing” technical session at the April 2013 Embedded Vision Summit. For more information about Omek Interactive, please send the company an email or visit the company’s website.

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The Gesture Interface: A Compelling Competitive Advantage in the Technology Race

By Brian Dipert Senior Analyst, BDTI Editor-in-Chief, Embedded Vision Alliance Yair Siegel Director of Marketing, Multimedia, CEVA Simon Morris Chief Executive Officer, CogniVue Liat Rostock Marketing Director, eyeSight Mobile Technologies Gershom Kutliroff Chief Technical Officer, Omek Interactive This article was originally published at EE Times' Communications Design Line. It is reprinted here with the permission

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December 2012 Embedded Vision Alliance Member Summit Technology Trends Presentation

Embedded Vision Alliance Editor-in-Chief (and BDTI Senior Analyst) Brian Dipert and BDTI Senior Software Engineer Eric Gregori co-deliver an embedded vision application technology trends presentation at the December 2012 Embedded Vision Alliance Member Summit. Brian and Eric discuss embedded vision opportunities in mobile electronics devices. They quantify the market sizes and trends for smartphones and

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movi-kanti-revo

Gesture-Enabled User Interfaces: Soon To Be Mainstream On Smartphones And Tablets?

Back in late September, I told you about Movi.Kanti.Revo, a client-side-rendered, HTML5- and web browser-based, and gesture interface-implemented application co-developed by Cirque du Soleil and Google. For the moment, at least, Movi.Kanti.Revo is only supported on conventional computers (along with a limited set of browsers, at that). However, the following portion of a recent writeup

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Kinect For Windows Advancements: 3-D Modeling And JavaScript Projects

As I've discussed in a number of past news writeups, Microsoft has now broadened its vision for the Kinect 3-D camera (and microphone array) system beyond its Xbox 360 game console origins to also encompass computer interfaces, thereby formalizing a relationship that existed from Kinect's earliest days courtesy of the hacker community. PC-optimized hardware began

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BayAreaSID

The Society For Information Display Showcases Gesture Interfaces

If you're located in or near Silicon Valley (or aren't, but have access to a computer), are interested in gesture-based user interfaces, and don't have any plans for tomorrow evening, this post is for you. The Bay Area SID (Society for Information Display) chapter sponsors monthly technical seminars on various display-related topics, for SID members

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September 2012 Embedded Vision Summit Presentation: “Introduction to Embedded Vision,” Jeff Bier, Embedded Vision Alliance

Jeff Bier, Founder of the Embedded Vision Alliance and co-founder and president of BDTI, presents the day-opening "Introduction to Embedded Vision" tutorial at the September 2012 Embedded Vision Summit. Topics discussed by Bier in his presentation include a technology overview, application examples, hardware, software and development tool trends, and an overview of the Embedded Vision

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The Cyber-Circus: A Google-Powered Gesture Interface Showcase

Earlier this year, during a keynote at the Google I/O developer conference, company representatives demonstrated an under-development HTML5- and CSS-based web application called Movi.Kanti.Revo, co-developed with Cirque du Soleil. As of a week ago, it's now available for you to try out for yourself. And notably for an embedded vision audience, it's gesture-based via the

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LeapMotion

Leap Motion: Garnering Software Developer Devotion

Back in late May, I introduced you to Leap Motion, the hardware developer of an upcoming gesture interface peripheral for computers (and perhaps, in the future, other devices). At the time, I mentioned: The company is hoping to create a vibrant third-party software ecosystem for its hardware, and is currently accepting developer applications. Lest there

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