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Gesture Control

Gesture Control Functions

Making Things See: Two Author Interviews For Free

Back at the end of January, I told you about Making Things See: 3D Vision With Kinect, Processing, Arduino, and MakerBot, a new book published by O'Reilly. My review copy arrived about a week ago, but I admittedly haven't found sufficient spare cycles to crack it open yet, far from give it a proper perusal

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Making Things See: New from O’Reilly

One of the to-date reliable observations which guides my professional life is that a technology has "made it" when O'Reilly Media decides to cover it. Not that any of us in the embedded vision industry had any doubts until now, mind you, but it's time to extend congratulations to the concept of hacking the Microsoft

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TIGestureFigure2

Gesture Recognition–First Step Toward 3D UIs?

by Dong-Ik Ko and Gaurav Agarwal Texas Instruments This article was originally published in the December 2011 issue of Embedded Systems Programming. Gesture recognition is the first step to fully 3D interaction with computing devices. The authors outline the challenges and techniques to overcome them in embedded systems. As touchscreen technologies become more pervasive, users

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Kinect Built Into the PC: Prototypes Suggest Inevitability

Two days from now, the PC-tailored and "close view"-supportive variant of Microsoft's Kinect will reportedly be available for sale. I've suspected ever since hearing the initial news of Microsoft's PC aspirations that the company's plans included not only a USB-tethered peripheral for existing systems but also a bezel-embedded Kinect version licensed to computer OEMs for

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A Living Room (Embedded) Vision: Samsung Brings Image Sensors To The Television

The persistent rumors of an impending Apple-branded television (likely integrating, among other things, the functionality of today's standalone Apple TV STB) seemingly has other consumer electronics manufacturers motivated to get out in front of the folks at One Infinite Loop, judging from the news coming out of Las Vegas. Although Logitech's Google TV experiment wasn't

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Recent Investments: eyeSight Raises $4.2 Million From CEVA, Mitsui

Speaking of financial transactions involving recently discussed companies staffed by Israeli founders, eyeSight Mobile Technologies (who I mentioned earlier this month as being the technology basis for Pantech's latest gesture interface-capable camera phones) just a few days ago received a notable Series B incremental investment from a fellow Israeli firm, CEVA, as well as from

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KinectAtPlay

Microsoft’s Kinect: Startup Investments And PC Enhancements

After having recently shown us some visionary beyond-game-console applications for the Kinect gesture interface peripheral, Microsoft appears to be ready to "put its money where its mouth is." As first (at least in my RSS feed suite) reported by VentureBeat, the company has partnered with an investment firm called TechStars (which, per its website, "provides

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Products Versus Patents: Does Apple Also Plan Gesture-Enhanced Handsets?

Whatever Microsoft pioneers, Apple sooner or later seemingly reproduces (and visa versa). Earlier today, I mentioned that Microsoft's just-released Kinectanimals for Windows Phone game title leverages front-facing image sensors on smartphones for gesture interface purposes. Judging from a recently filed patent, Apple has similar aspirations…or at least wants to use its intellectual property as leverage

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Kinectimals

Microsoft Kinectimals: Gesture-Based Interfaces Come To Smartphones

One notable optics omission from Nokia's first two Windows Phone O/S-based handsets, a writeup on which I just published, is that they don't include the front-facing cameras which Windows Phone v7.5 supports for the first time, and which other OEMs are including in their new "Mango"-based handsets. The omission is especially surprising given that Nokia's

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