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Face Recognition

Facial Recognition: A Mobile Application Yearning For Stereo Vision?

As I previously mentioned in mid-October, the latest-generation Android 4 "Ice Cream Sandwich" operating system from Google touts (among other things) built-in support for facial recognition as a system unlock option. And as I mentioned a few days later, it…umm…doesn't yet work terribly well. Not only is its operation inherently erratic, especially in low-light settings, […]

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KinectAtPlay

Microsoft’s Kinect: Startup Investments And PC Enhancements

After having recently shown us some visionary beyond-game-console applications for the Kinect gesture interface peripheral, Microsoft appears to be ready to "put its money where its mouth is." As first (at least in my RSS feed suite) reported by VentureBeat, the company has partnered with an investment firm called TechStars (which, per its website, "provides

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Productivity Future Vision: Microsoft’s Forecasts For Future Embedded Imaging Implementations

Last Thursday, I shared a concept video from Microsoft that showcased a number of under-development and beyond-gaming implementations of the company's Kinect stereo vision peripheral. Today, I'll pass along a bigger-picture visionary clip from Microsoft, which you can find above. Unlike John Gruber, I don't particularly think that vision videos are a waste of corporate

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Microsoft Kinect SDK Updated, Visionary Video Published, Commercial Release Scheduled (And Competitor Unveiled)

In a "treat, not trick" move appropriate for the day (Halloween) in which it occurred, Microsoft officially announced on October 31 that (as had already been suspected) it is planning to release a commercial version of the Kinect SDK early next year. As I mentioned in earlier coverage, the current "beta" tag translates into a

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Pantech

The Gesture-Augmented Cellphone: Pantech Gives EyeSight’s Technology An Implementation Home

When it rains, it pours. That's the thought I keep having of late, as announcement after announcement validates the burgeoning trend of using cameraphones' image sensors for gesture interface purposes. One week ago, for example, I mentioned the Windows Phone-based version of Kinectimals. Later that same day, I pointed out some patents (both applied for

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kinectAR

A Microsoft Research Mashup: Kinect + Augmented Reality = A Holodeck Mockup

I've often heard it claimed that Microsoft's Research Labs is the only remaining substantial-sized industry R&D arm, subsequent to the demise of Bell Labs and the downsizing of folks like Xerox PARC. While I don't have any particular interest in confirming or refuting the claim, what I will say with confidence is that the multi-site,

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Kinectimals

Microsoft Kinectimals: Gesture-Based Interfaces Come To Smartphones

One notable optics omission from Nokia's first two Windows Phone O/S-based handsets, a writeup on which I just published, is that they don't include the front-facing cameras which Windows Phone v7.5 supports for the first time, and which other OEMs are including in their new "Mango"-based handsets. The omission is especially surprising given that Nokia's

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10-18Coconut

Kinect For Kids: Microsoft Partners with Sesame Street, National Geographic And Dis(ney)

Two weeks back, I discussed how Microsoft was "maturing" the Xbox 360 Kinect experience by integrating support for the peripheral in an increasing number of new games, including adult-tailored titles such as Forza Motorsport 4. More recently, Microsoft took the broadening aspiration in the other direction, partnering with three other companies to create content targeting

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ice-cream-sandwich-android-4

Embedded Vision And Android 4: More Features Galore

After delaying the introduction of "Ice Cream Sandwich" one week out of respect for Steve Jobs' passing, as well as relocating the event from San Diego to Hong Kong, Google unveiled Android 4.0 last night in conjunction with showcasing its premier hardware implementation, the Samsung-designed Galaxy Nexus. Ironically, considering that just a week ago I

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