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Face Recognition

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Embedded Vision: Primed To Take A Bite Out Of Crime

As I've mentioned with past regularity, video surveillance and analytics technology is increasingly being used by law enforcement agencies worldwide to assist in the identification and prosecution of wrongdoers; via facial recognition, for example, or emotion discernment, or database searches for clothing matches, or license plate optical character recognition. And other, not-yet-discussed implementations of the […]

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User Identification And Response: Early Indications Of A Renaissance

Speaking of Kinect…considering the prevalence of cameras now built into smartphones, tablets, and the bezels of laptops, all-in-one desktops and standalone computer displays, I've long waited for software developers to harness the hardware potential in identifying and reacting to who's currently in front of the image sensor. For example, wouldn't it be cool if my

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Microsoft’s Kinect Gets Better: Forza Motorsport 4 Is A Go-Getter

While Kinect is an impressive embedded vision hardware achievement, both in an absolute sense and particularly when considering its price tag, the software that harnesses its potential has to date been (at least in this observer's mind) a bit underwhelming. Granted, titles such as Kinect Sports are a lot of fun. But they're…gimmicky. And they're

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Citizen Surveillance: A Topic Fraught With Contentiousness

Last weekend, I spent a few hours catching up on some recent-past television recordings. As usual, I was multitasking, but I put the magazines and laptop aside when one particular segment from the September 25th edition of 60 Minutes appeared on-screen. Entitled "The Counter-Terrorism Bureau", here's how the show's website describes it: Scott Pelley brings

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Microsoft Robotics Studio 4: A Beta That Moves Kinect-Based Embedded Vision Forward

Back in early August on this site, as well as a few weeks later in BDTI's monthly email newsletter, I mentioned that Microsoft had recently made two notable embedded vision announcements: Releasing the Kinect SDK for Windows Beta in mid-June, followed by Unveiling the Kinect Services suite for Robotics Developer Studio 2008 R3 in mid-July

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Emotions In Motion: Sentiment Discernment Comes to Embedded Vision

I suspect that at least some of you are also subscribers to BDTI's InsideDSP monthly email newsletter and, as such, may have already seen the editorial in yesterday's edition from company president (and Embedded Vision Alliance founder) Jeff Bier. The title, 'I Know How You Feel,' is a clever teaser to the subject matter inside;

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Microsoft’s Kinect: Designed For Inevitable Consumer Neglect (Plus A Today-Only Promotion You Should Inspect)

The IEEE Hot Chips Conference has historically been a can't-miss event for me each year, but I wasn't able to attend this year's 23rd iteration held last week. Tipped off by a 'tweet' from a former co-worker, I realized too late that Microsoft was on the program, discussing the objectives and implementation of the Kinect

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Facial Recognition: Is Caricature The Key To Accurate Cognition?

To wrap up the week, I'd like to pass along a fascinating article I read a few days ago in the latest print edition of Wired Magazine. Entitled 'What Caricatures Can Teach Us About Facial Recognition,' it begins with the valid observation that the science of surveillance system-based facial recognition rapidly gained in importance after

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Automotive Vision: Eliminating Human Error From The Navigation Equation

In October 2009, on the way back from running a half marathon in San Jose, CA, I encountered a first-of-season snow storm on I80 just east of the highway 20 interchange (an area known as Yuba Gap, for folks familiar with the region). Although the posted speed limit was 65 mph, given the conditions I'd

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Facial Detection On Sony’s PlayStation Move And Apple’s iOS 5: Embedded Vision Continues To Thrive

If you're a software coder interested in doing embedded vision development, you're unfortunately (as mentioned last Friday) not going to be able to use the official Kinect SDK unless you target Windows 7 (and only Windows 7). Granted, you've got other options; if Kinect is your target hardware foundation, there's always the open-source community to

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